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Limited series • 2D animation

Young adult • Fantasy • 44 minutes

Pitch Overview

After centuries of overseeing the expansion of the skeksis empire, the feared Conqueror is given a prophetic vision that sets him on a quest towards redemption and to restoring balance to the world of Thra.

Visions of Thra is a limited series that ties into the world of Jim Henson’s the Dark Crystal. This series will combine puppetry with 2D animation to capture the haunting visuals that have made the Dark Crystal a classic. Taking place long before the events of the Age of Resistance, this series will focus primarily on the skeksis and examine their disturbing society from an insider’s viewpoint.

The story’s focal point is the redemption of skekGra and his relationship to the other half of his fractured soul, urGoh. They must overcome their revulsion and distrust towards one another to achieve their shared goal of protecting the world of Thra.

Format:

Limited Series:

Genre:

Run Time:

Audience: 

Medium: 

9 episodes

Fantasy

44 minute episodes

Young Adult (18-25)

2D-Rigged Puppet Animation

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SkekGra sees the destruction of Thra in a prophetic vision. This is his fate if he continues on his destructive path. 

Watch the teaser Animatic

Inspirations & Reference

From the beginning, puppetry has been used in animation to breathe life into characters that would otherwise be too time consuming to draw by hand. Lotte Reiniger’s The Adventures of Prince Achmed, the earliest surviving animated feature film, uses shadow puppetry to achieve an amazing effect that holds up to this day. Using the latest 2D rigging tools, the characters of the Dark Crystal can be brought into the world of animation as well in a way that honors the tradition of puppetry and preserves Brian Froud’s energetic designs.

In terms of music, the main influence on this story comes from traditional Mongolian instrumentation. Throat singing, or kargyraa, helps set the mood and tone of the story. It’s ancient, powerful, and evocative in a way that can fit with mystic magic or skeksis combat. Today, the HU has brought this music to a global audience, combining kargyraa with western metal. Their music exemplifies the overall feeling of this story better than any other single piece of art.

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Visions of Thra Moodboard

The Characters

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SKEKGRA | Costume Designs

Throughout the story, skekGra gradually loses and removes pieces of his armor until he is left completely vulnerable and exposed. He wears heavy armor and gaudy robes to maintain his image as a powerful skeksis Lord, but at heart, he's a playful and goofy outcast—and happier for it. By casting off his assigned roll and embracing his flaws, he becomes a symbol of resistance against the cult-like skeksis hegemony—a Heretic.

UrGoh, the

Wanderer

At first glance, he may seem detached and level-headed but urGoh’s calm demeanor belies an extremely stubborn and persistent attitude. Once he has made up his mind about something, it is nearly impossible to convince him to waver. His strong convictions often butt up against the many rules and doctrines of mystic society.

It is his free-spirted and headstrong nature that initially sets him on the path towards reunification with skekGra, his dark half. It is the accepted belief of his people that the skeksis are irredeemable and serve as a constant reminder to the mystics of the evil that they inflicted on Thra. UrGoh breaks from all the urRu traditions by taking it upon himself to reeducate skekGra and prove that reconciliation is possible.

However, urGoh finds skekGra completely repulsive and is extremely judgmental about his many shortcomings. Fundamentally, urGoh sees skekGra as morally inferior but hopes that skekGra can at least learn to follow his example of decency and become more like a mystic. As their relationship strengthens, this assumption is tested repeatedly and urGoh begins to respect and love his other half.

Moreover, he also begins to see that his way of life is not the perfect model of harmony he had been preaching to skekGra. In his effort to deprogram skekGra from the cultlike thinking of the skeksis empire, he had been blind to the cult of urRu dogma. Rather than exchanging one set of social constraints for another, urGoh realizes that he and skekGra both need to free themselves from the confines of their societies.

It is only when he values and accepts the other half of his soul in skekGra that urGoh truly understands that their unity is a gift rather than an obstacle.

SkekGra, the

HERETIC

Temperamental, rash, and a bit loony, skekGra is filled with erratic energy that often explodes into recklessness. Despite his fearsome appearance, he’s quick with a joke and is more free-thinking than his brethren.

Initially, he sets out to climb the social totem pole that is the skeksis ranking system. With enough status and clout, he wouldn’t have to constantly fear retribution from his compatriots. But even at the beginning, skekGra is aware that the social hierarchy he’s climbing is a sham and he’s deeply unhappy with his life. His true desire is to break free of the social constrictions on his life to reclaim his agency as an individual, but he is so disgusted by his actions that he fears that he’s beyond redemption.

The skeksis were created as half-beings, split in two from their urRu counterparts. All the greed, anger, and ambitions were contained within the skeksis and the urRu received all the morality, wisdom, and regret from their UrSkek forebearers…At least, that’s what skekGra thinks.

From the moment skekGra came into being, he was rejected by the other half of his soul, urGoh. This profound self-loathing is what motivates skekGra’s violent conquests and his neurotic yearning for status and social acceptance. He will do anything to make sure he is never rejected again.

When he joins forces with urGoh, he must face the things within himself that he is most ashamed of. Through his efforts to heal the damage he’s wrought, he learns to accept his flaws (of which there are many) and take a new pride in his virtues (which do exist, to his surprise). In the end, he gives up all his power and status among the skeksis and leaves their corrupt social order behind.

Other Gelfling

Having proudly served the skeksis as captain until he lost his arm, Lotel had been hoping that his daughter, Falia, would take up his mantle. He does his best to support her even when she struggles, but his love for his daughter blinds him to the fact that Tanet is a more qualified soldier.

Eri and Vashi are close friends to both Tanet and Falia. Vashi, being fair and introspective, has the most balanced view of their rivalry and he tries not to take sides. But he has no filter and often says what he thinks even if it’s taboo.

Eri, despite coming from a warrior clan, is the most intellectual of the group. Unlike most gelfling, she can read and speak many languages. She uses these communication skills to bring the insights of podlings and gruenak to the attention of the gelfling.

Falia, of the Vapran Clan

While she tries her best, the truth is that Falia is not a very good soldier. She hates to be a disappointment to her father, but when Tanet is promoted instead of her, Falia takes the chance to shift gears and begins honing her musical ability.

She is a skilled musician and her compassion for her friends keeps the gelfling united even during arguments. She sees through the skeksis’ attempts to sew division among the gelfling clans and is eager to work with Tanet and make amends.

Tanet, of the Spriton Clan

Serving as captain of the castle guard, Tanet is ambitious and a hard worker. But because she is from a lowly farming clan, the other gelfling do not respect her leadership. She is bitter rivals with Falia, whose nobility has fast tracked her through the ranks of the castle guard.

Tanet wants to prove her skill in battle and is absolutely loyal to skekGra. She discovers his and urGoh’s mission to restore the Crystal of Truth and helps them, despite not fully understanding the importance of the quest. She learns to work with gelfling of all clans, uniting them into a small resistance cell alongside her former rival.

Supporting Cast

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Remembering the moments following the Division, skekGra and urGoh each perceived the event differently. For urGoh, his first memories were of skekGra attacking him and swiping at him with his claws. He and the other mystics ran from their dark halves in fear. On the other hand, skekGra remembers reaching out and immediately being rejected by the other half of his soul. He will avoid confronting that rejection again by any means necessary.

Theme & Tone

How can you help someone leave a cult when you are in one yourself? Fundamentally, this story is about characters who overcome their social conditioning and self-hatred. SkekGra and urGoh are both under constant scrutiny from their peers. The skeksis and the mystics each surveil themselves, keeping each other in line at the expense of their own souls. The wickedness of the skeksis caste system is obviously cultlike. Their constant threats of violence keep skekGra in line and defeating them is a clear goal from the get-go. But the mystics present a different kind of obstacle, like an unmovable object that blocks progress.

Even though the setting and the characters are fantastical, a real-world audience can still relate to the pressures that drive the story. In our world where we have little privacy and every post on social media is under a microscope, many people will bend over backwards to avoid being ostracized by their peers. While walking on a tightrope, trying to only represent our best selves, it’s easier to do nothing at all than to risk stumbling even once. This chilling effect is what keeps the urRu isolated in this story, and viewers will understand the fear that comes from stepping outside of their own group’s boundaries.

Like skekGra, many real people are pulled into extremist belief systems. Leaving these groups is a monumental undertaking that requires real sacrifice. To free himself of his conditioning, skekGra has to let go of his fears of judgement and rejection. He can only reach fulfillment by refusing to conform and to accept his true self…even if that self is a truly strange and bizarre person.

But even though the stakes in the story are severe, these topics can be approached with humor! SkekGra, with his lack of impulse control and acerbic commentary is a goofball, and urGoh’s sometimes catty judgements make him a great straight man. They play off each other with a constant back and forth that is a bit like Abbott and Costello at times. Truthfully, no character in this story has more brain power than your average Muppet, (in fact, Kermit could outwit any of them) but their problems are real. The story of two ugly, ancient, cartoon creatures falling in love is absurd, but if told with sincerity, the emotional impact will land.

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The Mystics

Living peaceful and isolated lives in the secrecy of their valley, the mystics are outwardly opposite of everything associated with the skeksis. They are gentle, thoughtful, and wise but they have become almost completely detached from the rest of the world. They reject any idea of intervention in outside affairs.

Master urSu sees himself as being responsible for all the evil of the skeksis, particularly his counterpart, the Emperor. But he is immobilized by his regret and the weight of his judgement prevents the other urRu from taking any action…All except for urGoh.

The urRu believe that their unnatural presence on Thra is inherently harmful and seek to contain their influence. To this end, they have invented countless rules and rituals that they must follow. Each of them keeps a watchful eye towards their fellows to make sure these rules are meticulously followed. This means that the mystics are always under scrutiny and their every move is judged by their peers. The shame they feel when they fail to conform paralyzes them from taking action. The mystics would rather do nothing wrong than make even a single mistake trying to do good.

UrVa, the Archer, sees himself as a failure of a mystic. He regrets his involvement with his dark half more than anything and thinks that he’s become unclean and tainted by his skeksis. This is why he lives apart from the other urRu. He is cursed to be constantly following in the Hunter’s wake but never able to stop him. UrVa’s shame and disdain towards himself and his other half is what awaits urGoh if he and skekGra cannot reconcile.

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The Skeksis

Their brutality and ruthlessness is only matched by their vanity and selfishness. While their greed is legendary, what truly governs the skeksis is their psychotic obsession with proving (to themselves) that they are superior. To mask their disgusting behavior, they cloak themselves in ornate clothing and surround themselves with every imaginable luxury. But no amount of lace or perfume can hide that their lives are empty and miserable.

Emperor skekSo, their leader, has carefully constructed a rule of order that they all must follow or else face humiliating punishments. The Emperor knows that each skeksis will do everything in their power to avoid facing their own inadequacies or weaknesses. He precisely doles out rewards and punishments to give his court just enough status to always be needing more. He deliberately sets them up to be constantly at odds with each other. If they are at each other’s throats, they will never rise against him.

A counterpoint to skekGra’s journey towards self-acceptance is found within his rival, the Hunter. Like skekGra, the Hunter is aware that the skeksis ranking system is just an illusion. To insulate himself from the constant power games, he stays away from the castle as much as possible. SkekMal sees himself as a noble hunter, but it’s been hundreds of trine since he took on a target that could really challenge him. He picks off creatures and people with excessive force and brutality.

 

The only being who would prove a challenge to him is the one he won’t confront—his counterpart, the Archer. That is skekMal’s darkest secret—that he is constantly on the run, fleeing like an animal, so the Archer never catches him. Wherever he goes, urVa is on his heels with an arrow always aimed at his back.

 

Hundreds of trine ago, skekMal and urVa had received a vision from Thra just as urGoh and skekGra eventually do. But their attempt at reconciliation failed and they parted ways as even more bitter enemies than before. The Hunter embodies skekGra’s fate if his quest fails.

The Antagonists

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The gelfling are shocked by skekGra’s cruelty towards the gruenak rebels, but they can’t defy their Lords.

EPISODE 1: Unbalanced Scales

(Script Available) 

The skeksis overlords punish skekGra, branding him a heretic. They permanently disfigure and imprison him. The story flashes back to skekGra's past as the victorious Conqueror...many trine ago.

In a bid to raise his status in court, skekGra leads an army of gelfling soldiers on a mission to eradicate the last of the gruenak rebels. His two lead soldiers, Tanet and Falia, also contend with their caste differences—each wanting to secure the title of captain.

Their mission leads them to confront urGoh—a mystic—who puts aside his people's philosophy of non-intervention to save the rebels. He uses secret magic to see through skekGra's eyes and sabotage his mission.

Confronting each other for the first time since their souls were divided, they receive a prophetic vision of the the world's destruction. UrGoh sees himself cast out of his home and shunned by the mystics and skekGra sees himself reduced to a soulless husk, but wearing the decorations of his status.

 

Horrified and disgusted, they turn away from each other and run.

Episode Synopses

After they see the Vision through to its end, they are presented with a magical symbol—an Aureyal—that represents their unity.

EPISODE 2: Where the Road Ends

(Script Available) 

SkekGra confesses the vision to Emperor skekSo, who dismisses his concerns about the Darkening while urGoh retreats to the valley of the mystics. He’s ashamed of his involvement with his dark half. There, urGoh receives advice not to withdraw from his friends in shame and that they can help him become a better urRu by keeping their hearts open to each other.

SkekGra, troubled by the vision, finds no solace in his usual revelry. He runs off to stew in his remorse. UrGoh finds him and patches him up. This time, urGoh suppresses his revulsion towards his counterpart and does his best to offer an open heart to skekGra so he too, can become a better version of himself.

Together, they confront the vision again, discovering a glimmer of hope: a gelfling healing the fractured Crystal and uniting them into a single being of pure light.

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For the first time, urGoh worries that he's not been fair to skekGra.

EPISODE 3: Leave the Path Behind

When skekGra returns to the castle, the other skeksis are baying for his blood. SkekGra talks his way out of it and convinces the Emperor to send him away doing menial tasks until he proves his worth again.

 

With skekGra gone from the castle, the General tries to sew division among the gelfling clans within skekGra’s army. He publicly humiliates Tanet and sends her away. Even though she is the most qualified soldier, she is from a lowly clan of nomads.

Meanwhile, skekGra rendezvous with urGoh in secret and they set off together to locate the missing shard of the Crystal that will restore it. But even though they agree on the necessity of their quest, their interactions are charged with anger and resentment.

UrGoh, realizing the enormity of the extent to which he and skekGra differ, gives up on his idea of rehabilitating his dark half. He leaves, defeated, but skekGra chases him down. Their constant arguing causes them to get stuck in a dangerous sandstorm.

 

SkekGra begs urGoh not to leave and pleads with him that he can change. Laying down his weapons, skekGra swears an oath of pacifism. Out in the wilderness, Tanet finds them and they are forced to accept her help and bring her in on their plan.

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When skeksis, mystic, and gelfling work together, the heroes are unable to unlock the secret of the Shard's location. The magical puzzle can only be solved with each of their combined knowledge.

EPISODE 4: Treason, Faith, and the Black River

Following clues from their Vision, skekGra, urGoh, and Tanet venture to find the missing Crystal shard. Searching for a mythical place called the Circle of the Suns, they travel along the treacherous Black River, meeting new allies and foes on the way.

Back at the castle, Falia and her friends are disturbed by the skeksis' mistreatment of Tanet. Wanting to make amends with her, the gelfling leave the castle to find her.

SkekGra's reputation makes his group a target for arathim—giant spiders—and gruenak refugees. But having taken an oath of pacifism, he and urGoh must resort to pure diplomacy. They must broker peace between the arathim, gruenak, and the reclusive Dousan gelfling.

When Falia arrives with gelfling of diverse clans, they are all able to pool their knowledge and resources, at last coming to an agreement. 

 

Working with a Dousan shaman, skekGra and urGoh are able to decipher ancient gelfling hieroglyphs that lead them to the Crystal shard’s location…the Circle of the Suns. Looking triumphantly out over the desert with the shard in hand, their goal seems almost within reach.

EPISODE 5: Transposing a Tune

As they continue to work and travel together, the connection between them grows in strength. By looking through each other’s eyes, they are able to access knowledge and memories shared between them. They camp out in the desert and get more in touch with their memories of being a united being, an UrSkek. The Circle of the Suns becomes their base of operations, and as the trine pass, they meet there, laying the groundwork for a gelfling rebellion and for their reunification.

 

After many trine of this, they become skilled in this work. Using his position as Conqueror, skekGra has been able to sabotage military objectives. But with the Emperor giving him more and more responsibilities, skekGra is also under more scrutiny than ever. When he and urGoh are almost caught, skekGra decides to return to the castle for a while until suspicions cool down. UrGoh returns to the valley as well but finds their rules even more stifling than normal.

 

At the castle, the Emperor’s interest in skekGra becomes difficult to ignore. He is ready to give skekGra the promotion that he’s long been withholding, but only if he executes some of the underperforming gelfling...including Falia. Backed into a corner, skekGra jumps up, gives a half-baked excuse, and runs off into the night. It’s only a matter of time before the Emperor discovers their plan and skekGra realizes he can’t put it off anymore. He grabs Falia and rushes her to the valley of the mystics, calling out to urGoh. They’ve got to make their case now.

EPISODE 6: An Unraveling Knot

The urRu are horrified when urGoh brings skekGra (and Falia) into their valley. They make their case to the gathered mystics, telling them that even their inaction has consequences and that not choosing is in itself, a choice. Even though Master urSu is not receptive to their message, he allows skekGra to stay in the valley to learn their ways.

But no matter what he does, skekGra utterly fails to fit in. Things that never bothered him of before begin to eat away at him, infecting him with the shame that makes urRu life so miserable for urGoh. UrGoh confides to skekGra that he is terrified of being exiled from the Valley. Not wanting that to happen, skekGra makes an effort to assimilate into urRu culture, but he’s miserable. It becomes clear to urGoh that if skekGra stays there, he will lose his zest for life and his enthusiasm that urGoh has come to love. UrGoh realizes that this is what happened to himself as well and he doesn’t want that for skekGra.

Meanwhile, the Emperor is furious that skekGra spurned his advances and disappeared. He allows the Chamberlain, always hungry for power, to call the Hunter to track skekGra down and return him to the castle. He tries to keep it secret, but he can’t contain the gossip about his perceived weakness.

Back in the valley, skekGra finally confesses his romantic feelings for urGoh. He reciprocates, but they keep their relationship secret from the other urRu. Their deception doesn't last long.

Falia is not content to stay hidden in the valley for the rest of her life and wants to see her friends again. She has a confession of her own she wants to make to Tanet. The ensuing debate about neutrality and responsibility comes to a head and skekGra openly rejects their way of life. The mystics tell him to leave and Master urSu also forces urGoh to make a choice, stay in the valley for good, or follow skekGra into exile.

Despite everything, urGoh can’t bear to leave the urRu behind. SkekGra pleads with him and confesses his feelings in front of an audience of deeply unsympathetic urRu. But urGoh falls silent in his overwhelming shame. Enraged by urGoh’s rejection, skekGra lashes out, personifying the image of the hideous skeksis that the mystics have been fearing as he leaves.

EPISODE 7: With No Map

After falling back into the routines of the mystics, urGoh realizes that he has rejected a part of himself that, in its absence, is like an open wound in his soul. He voluntarily leaves the valley and the other mystics tell him that he’s making a huge mistake. UrGoh finally snaps and tells them that they are wrong about him, about the skeksis, and about their responsibility towards Thra.

Having been on the run from the skeksis for unum, skekGra is particularly worn down when urGoh catches up to him. He's in no mood to talk, but urGoh is persistent. For the first time, urGoh apologizes to skekGra and asks for his forgiveness.

 

The Hunter and the Chamberlain find them and attack. The Hunter's counterpart, the Archer, intervenes and buys skekGra and urGoh another change to escape. The Hunter reveals that he and the Archer had been given a vision of their own from Thra hundreds of trine ago. But despite their efforts, they failed, parting as even more bitter enemies than they had started.

The Chamberlain, holding a knife at urGoh’s throat, forces them to return to the castle. Having failed to convince even a single mystic, skekGra must make his case to the Emperor and face his wrath.

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UrGoh makes his apology to skekGra in the same place where they first set out together. 

EPISODE 8: The Order We Preserve

Forced to stand with urGoh before the Emperor, skekGra is interrogated about their association. Tanet tries to cover for him, but skekGra tells the truth. Surrounded by the skeksis, urGoh is able to recognize his friends within each of them. As much as the skeksis mock urGoh, he proves that he is not the filthy cud-chewer that they expected of a mystic.

 

Shockingly, the skeksis seem receptive to their arguments for unity. But at the last second, the Emperor refuses to change course. Without his approval, the rest of the skeksis fall back in line.

SkekGra renounces his title, publicly choosing unity over all the riches of the empire. The skeksis punish him severely and lock him away in the castle, but it is their cardinal rule that skeksis don’t kill other skeksis. They expel urGoh to send their message to the rest of the mystics—this is what happens to those who interfere, who defy the Emperor.

Realizing that he’s out of options, skekGra rejects the Emperor’s final chance for him to recant. He unloads all his rage about the corruption of skeksis rule, how he hates what he became, and how they are destined to fail. The Emperor calls for a non-lethal but permanent punishment—a branding. As they restrain skekGra and prepare the punishment, urGoh sees what’s coming through skekGra’s eyes but is powerless to stop it. They hammer a mock crown—a nail—into skekGra's head. 

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In front of the court, skekGra renounces his title as Conqueror.

EPISODE 9: Resonance

Locked in a pen like an animal, skekGra, the newly made Heretic, is too weak to pose any threat to the skeksis. The brain trauma has left him mute and physically incapacitated, but mentally present. UrGoh, bearing the mirror of skekGra’s injury and blinded, is taken back into the valley by the Archer. But unless skekGra’s wounds are treated, urGoh may never recover.

 

Together, Tanet and Falia risk their lives to free skekGra. Tanet knows that if they can find the valley of the mystics, skekGra could be healed. But now, they have made themselves fugitives. The Archer breaks with urRu doctrine and opens the magical seal to the mystic's valley—letting skekGra and the gelfling inside. 

 

But the skeksis, led by the Hunter, are on their trail and the secrecy of the valley’s location could be their last refuge…if they can defend it. The mystics, drawing on the power of Thra in a way that had always been forbidden, heal skekGra and urGoh. For a third time, Thra gives skekGra and urGoh a vision and a blessing. They emerge from the vision healed, but with a full knowledge of their true roll in healing the fractured Crystal. They see that the road ahead of them is long and filled with danger.

 

SkekGra entrusts the shard of the Crystal to Tanet and Falia, secured within the blade that he and urGoh had forged. At last, he understands that the gelfling will be the ones to save Thra, not him or urGoh. In trying to shield Tanet from the full knowledge of the Crystal's power, he had only prevented her from determining her own fate. Tanet, Falia, and their band of rebels bravely face off with the skeksis, who pit their own gelfling soldiers against the rebels. The division sewn between the clans makes the battle particularly fraught. But together, Tanet and Falia are able to overcome the prejudices between their peoples and unite the gelfling soldiers against their Lords. This turns the tide of the battle and the skeksis retreat.

The mystics, led by Master urSu, invite the rebels to stay in the valley with them, opening their hearts finally to the gelfling and accepting their roles in supporting them. Tanet finds that skekGra and urGoh will not be staying with them and that they plan to depart for the Crystal Desert. They say their goodbyes to the mystics and to the gelfling and set off on their journey together.

Returning to the Circle of the Suns, they leave behind all their fear and shame, living in harmony as the trine pass by. In the valley, Tanet and Falia grow old together, raising new generations of gelfling living free of skeksis rule. The presence of the gelfling erodes the mystic’s detachment. The urRu learn more from the gelfling than the gelfling learn from their wisdom. And out in the desert, urGoh and skekGra master ancient magic that had evaded their abilities for eons. They become a constant nuisance to the skeksis that can’t be stopped.

 

They know one day, the gelfling will rise against the skeksis, and the Crystal will be restored—they’ve seen the prophesy and they know its end. Time passes in a blur of activity until one day, 379 trine later, a trio of gelfling rebels show up on their doorstep, ready to continue the story.

Visual Development

Artist's Statement

It wasn’t until I was studying animation in grad school that I had ever heard of the Dark Crystal. One day, my good friend in class showed me the promotional photos that were released ahead of the launch of Netflix’s the Age of Resistance. I remember her pulling up portraits of the skeksis and thinking to myself, “No way. These things are so up my alley it’s unreal.”

I’m sorry say it now, but initially, I held off on watching the show because it was a little too much my style. I just knew that if I watched this show, I would become obsessed with the weird bird people and…I was right. (I always did like the villains best!)

One thing I love about being an animator is how great the medium is for telling universal stories with unconventional characters. This idea has been kicking around my head since the show came out, and I’ve enjoyed the process of writing it all down. These characters are so fun to work with, but they put me through my paces as an artist learning to draw truly non-human characters while retaining their emotional performances.

 

If you’ve read this far, thank you for your time and feel free to reach out to me if you found it interesting!

Sincerely,

Olivia Mercurio

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